Tuesday, November 27, 2007

Daedalus R14 update: New look, ready for new audio code


StrmnNrmn, developer of Daedalus, has released yet another update to previous plans of accommodating Azimer's HLE audio code into the Media Engine for Daedalus R14. The homebrew developer has recently wrestled with the Media Engine and managed to get the audio upsampling (increasing the sampling rate for more defined audio) working flawlessly.

StrmnNrmn says that the process took longer this way, but the developer admits that going through with the meticulous coding is moulding the troubleshooting mindset for the integration and execution of Azimer's HLE audio code with the Media Engine. There are still issues to address when running the HLE code asynchronously with the Media Engine, and StrmnNrmn will be tackling them soon.

Daedalus R14's new font for a new look - Image 1


On the lighter side, the developer picked up BenHur's text rendering library which apparently uses the PSP's default font. StrmnNrmn may be keeping the new look for the Nintendo 64 homebrew emulator, and Daedalus R14's interface may be transformed to a more professional, eye-friendly affair (see image above).

[Via : Q.J.]

No comments: